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DotA v7.04c6

Changelog

Random Draft Mode (-rd) reduced heroes from 50 to 33
Captain Draft Mode (-cd) reduced heroes from 50 to 33
Fixed Mana Drain permanent effect (?)
Fixed Mortal Strike providing fixed 8 charges instead max charges upon killing enemy hero
Fixed Aphotic Shield (Abaddon) effect on Mirana
Fixed Fervor (Troll) visual charges
Fixed Splinter Blast (Winter Wyvern) couldn't broke Linken's Sphere
Fixed Static Link lvl 25 talent (Razor) perma reducing attack speed of target
Fixed Eternal Shroud, Bloodthorn and Ethereal Blade could be bought by double click on recipe without having Ring of Health or Void Stone on inventory
Fixed bug with targeting at Burrowstrike and Healing Ward
Fixed Marksmanship proc on buffed by Glyph and Guardian Angel targets
Static Link (Razor) now pierces spell immunity
Projectile of Spirit Lance (Lancer) no longer pursues if target evaded
Bash of the Deep (Slardar) no longer counts attacks against building, allies and wards
Blink Dagger no longer requires turning towards the targeted point
Reverted Mana Drain (Lion) instantly kills illusion
Starting Teleport Scroll amount reduced from 3 to 1
Poison Touch (Dazzle) now instantly kills illusion
Dagon now instantly kills creeps
Now Meepo clones have Scroll of Town Portal and now can consume Boots of Travel
Now Phantasm (Chaos Knight) and Replicate (Morphling) are strong illusions (means no longer can be instantly killed by Dagon, Glimpse, Life-Drain, Mana-Drain, Meat Hook and Poison Touch)
Relocate (Wisp) now gets cancelled if caster rooted, hexed, stunned or slept while delay finished (previously were able to cancel instantly). Also now Silence can cancel
Reverted Wisp Spirits blowing Aghanim

Boots of TRAVELS
Reduced movement speed from 100 to 90
Increased movement speed from 100 to 110 while upgraded
Removed Boots of Travel ability
Upgraded one now also reduces all channel time by 1
Now upgrades the Teleport ability of Town Portal Scroll while equipped
Reduces cooldown from 80 to 40
Can now target units
No longer consumes a Town Portal Scroll charge

Boots of Travel Consumable
Now requires Boots of Travel Upgraded
Increased movement speed from 100 to 110 while upgraded

Satanic
Now provides 10% Status Resistance

Triforce Blade
Increased Status Resistance from 20% to 25%
Damage from 12 to 20
All Atributes from 16 to 20
Movement Speed from 16% to 20%
Attack Speed from 16 to 20
Bonus Spell Damage +10%
Spell Lifesteal Amplification from 30% to 50%

Radiance
Now requires Talisman of Evasion instead recipe
Reduced blind miss chance from 17% to 15%
Now provides Evasion bonus 20%
Increased Radiance Burn illusion damage multiplier from 1 to 1.5
Bonus damage now equal to 5% of every attribute and deals separated pure damage

Phoenix
Supernova
Damage and stun now pierces spell immunity
Damage now pure and reduced from 60/90/120 to 30/60/90

Sand King
LVL 10 Left talent from +200 Health to +0.5s Burrowstrike Stun
LVL 15 Left talent from +20% Caustic Finale Slow to +100 Base Radius and +25 Incremental Radius of Epicenter
LVL 20 Left talent from +120 Caustic Finale Damage to +200 Caustic Finale Damage
LVL 20 Right talent from -2s Burrowstrike Cooldown to Epicenter Pulse every 3.5s

Epicenter
Increased movement speed slow from 30% on each level to 30%/40%/50%
Increased attack speed slow from 30 on each level to 30/45/60

Vengeful Spirit
Magic Missile
The projectile now bounces to another visible unit, within 400 radius

Monkey King
Now every talent on Jingu Mastery does apply to the soldiers
LVL 25 Right talent from 0 Cooldown Primal Spring to -1 Jingu Mastery Required Hits
LVL 20 Right talent from +2 Jingu Mastery Charges to 0 Cooldown Primal Spring
LVL 15 Left talent from +130 Jingu Mastery Damage to +100 Jingu Mastery Damage

Aghanim's Scepter upgrade:
Jingu Mastery
Now works for the Wukong's Command Soldiers
Works independently for each soldier, the stacks are displayed on them, instead of the attacked target

Medusa
LVL 25 Right talent from +75 Intelligence to +100 Intelligence
LVL 20 Left talent from -1.5s Mystic Snake Cooldown to -3s Mystic Snake Cooldown
LVL 20 Right talent from +30 Attack Speed to -10% Split Shot Damage Penalty
LVL 10 Right talent from +15 Damage to +15 Attack Speed

Rescaled Split Shot self attack damage from 50%/60%/70%/80% to 40%/55%/70%/85%

Sniper
LVL 10 Left talent from +15 attack damage to +30 Headshot damage
LVL 15 Left +14% Shrapnel movement speed slow increased to +15%
LVL 20 Left +24 Shrapnel damage per second increased to +25

Shrapnel
Increased Shrapnel radius from 450 on each level to 400/425/450/475
Increased mana cost from 50 to 75

Take Aim
Now dispellable
Take Aim now grants 200 active attack range bonus
Increased mana cost from 25 to 50

Assassinate
Changed damage from a fixed 320/485/650 to 300/400/500 + 1 * InstantAttackDamage (no longer aghanim required)
Reduced mana cost from 175/225/275 to 175 on each level
Added new passive component
Resets the ability's current cooldown whenever Sniper is credited for the hero kill

Tiny
LVL 15 Right talent from +30% Tree Grab Damage Bonus to +35 Tree Grab Bonus Damage

Tree Grab
Bonus damage from 40%/60%/80%/100% to 20/25/30/35

Spectre
Reduced Shadow Step cooldown from 80/60/40 to 60/50/40
LVL 10 Left talent from +5 All Stats to -100 Desolate search radius

Reality
Now instantly applies one Spectral Dagger to target instead to enemies in 250 AOE around the target
Now also applies one instance of Desolate based on its current level if the target is a lone target within 400 (300 with talent) radius

Aghanim's Scepter upgrade:
Reduced Haunt cooldown from 180 to 160

Mirana
Elune's Arrows no longer instantly kills familiars
Aghanim's Scepter upgrade:
Now affects on Multishot Elune's Arrows

Necrolyte
Reaper's Scythe increased permanent HP regen from 1/2/3 to 2/4/6
LVL 25 Right talent from +0.5 Heartstopper Aura to +0.8 Heartstopper Aura

Heartstopper Aura
Aghanim's Scepter upgrade:
Increased Heartstopper Aura self health regeneration as damage multiplier bonus 0.5 to 0.6

Techies
LVL 20 Left talent from -15s Blast Off! Cooldown to -1.2s Land Mines Detonation delay
LVL 15 Left talent from +100 Land Mines Damage to +100 Remote Mines Damage

Land Mines
Detonation delay decreased from 3 to 2
Damage from magical to pure (doesn't pierce spell immunity)
Now deals only 50% damage against Roshan
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