Changelog
Random Draft Mode (-rd) reduced heroes from 50 to 33 Captain Draft Mode (-cd) reduced heroes from 50 to 33 Fixed Mana Drain permanent effect (?) Fixed Mortal Strike providing fixed 8 charges instead max charges upon killing enemy hero Fixed Aphotic Shield (Abaddon) effect on Mirana Fixed Fervor (Troll) visual charges Fixed Splinter Blast (Winter Wyvern) couldn't broke Linken's Sphere Fixed Static Link lvl 25 talent (Razor) perma reducing attack speed of target Fixed Eternal Shroud, Bloodthorn and Ethereal Blade could be bought by double click on recipe without having Ring of Health or Void Stone on inventory Fixed bug with targeting at Burrowstrike and Healing Ward Fixed Marksmanship proc on buffed by Glyph and Guardian Angel targets Static Link (Razor) now pierces spell immunity Projectile of Spirit Lance (Lancer) no longer pursues if target evaded Bash of the Deep (Slardar) no longer counts attacks against building, allies and wards Blink Dagger no longer requires turning towards the targeted point Reverted Mana Drain (Lion) instantly kills illusion Starting Teleport Scroll amount reduced from 3 to 1 Poison Touch (Dazzle) now instantly kills illusion Dagon now instantly kills creeps Now Meepo clones have Scroll of Town Portal and now can consume Boots of Travel Now Phantasm (Chaos Knight) and Replicate (Morphling) are strong illusions (means no longer can be instantly killed by Dagon, Glimpse, Life-Drain, Mana-Drain, Meat Hook and Poison Touch) Relocate (Wisp) now gets cancelled if caster rooted, hexed, stunned or slept while delay finished (previously were able to cancel instantly). Also now Silence can cancel Reverted Wisp Spirits blowing Aghanim Boots of TRAVELS Reduced movement speed from 100 to 90 Increased movement speed from 100 to 110 while upgraded Removed Boots of Travel ability Upgraded one now also reduces all channel time by 1 Now upgrades the Teleport ability of Town Portal Scroll while equipped Reduces cooldown from 80 to 40 Can now target units No longer consumes a Town Portal Scroll charge Boots of Travel Consumable Now requires Boots of Travel Upgraded Increased movement speed from 100 to 110 while upgraded Satanic Now provides 10% Status Resistance Triforce Blade Increased Status Resistance from 20% to 25% Damage from 12 to 20 All Atributes from 16 to 20 Movement Speed from 16% to 20% Attack Speed from 16 to 20 Bonus Spell Damage +10% Spell Lifesteal Amplification from 30% to 50% Radiance Now requires Talisman of Evasion instead recipe Reduced blind miss chance from 17% to 15% Now provides Evasion bonus 20% Increased Radiance Burn illusion damage multiplier from 1 to 1.5 Bonus damage now equal to 5% of every attribute and deals separated pure damage Phoenix Supernova Damage and stun now pierces spell immunity Damage now pure and reduced from 60/90/120 to 30/60/90 Sand King LVL 10 Left talent from +200 Health to +0.5s Burrowstrike Stun LVL 15 Left talent from +20% Caustic Finale Slow to +100 Base Radius and +25 Incremental Radius of Epicenter LVL 20 Left talent from +120 Caustic Finale Damage to +200 Caustic Finale Damage LVL 20 Right talent from -2s Burrowstrike Cooldown to Epicenter Pulse every 3.5s Epicenter Increased movement speed slow from 30% on each level to 30%/40%/50% Increased attack speed slow from 30 on each level to 30/45/60 Vengeful Spirit Magic Missile The projectile now bounces to another visible unit, within 400 radius Monkey King Now every talent on Jingu Mastery does apply to the soldiers LVL 25 Right talent from 0 Cooldown Primal Spring to -1 Jingu Mastery Required Hits LVL 20 Right talent from +2 Jingu Mastery Charges to 0 Cooldown Primal Spring LVL 15 Left talent from +130 Jingu Mastery Damage to +100 Jingu Mastery Damage Aghanim's Scepter upgrade: Jingu Mastery Now works for the Wukong's Command Soldiers Works independently for each soldier, the stacks are displayed on them, instead of the attacked target Medusa LVL 25 Right talent from +75 Intelligence to +100 Intelligence LVL 20 Left talent from -1.5s Mystic Snake Cooldown to -3s Mystic Snake Cooldown LVL 20 Right talent from +30 Attack Speed to -10% Split Shot Damage Penalty LVL 10 Right talent from +15 Damage to +15 Attack Speed Rescaled Split Shot self attack damage from 50%/60%/70%/80% to 40%/55%/70%/85% Sniper LVL 10 Left talent from +15 attack damage to +30 Headshot damage LVL 15 Left +14% Shrapnel movement speed slow increased to +15% LVL 20 Left +24 Shrapnel damage per second increased to +25 Shrapnel Increased Shrapnel radius from 450 on each level to 400/425/450/475 Increased mana cost from 50 to 75 Take Aim Now dispellable Take Aim now grants 200 active attack range bonus Increased mana cost from 25 to 50 Assassinate Changed damage from a fixed 320/485/650 to 300/400/500 + 1 * InstantAttackDamage (no longer aghanim required) Reduced mana cost from 175/225/275 to 175 on each level Added new passive component Resets the ability's current cooldown whenever Sniper is credited for the hero kill Tiny LVL 15 Right talent from +30% Tree Grab Damage Bonus to +35 Tree Grab Bonus Damage Tree Grab Bonus damage from 40%/60%/80%/100% to 20/25/30/35 Spectre Reduced Shadow Step cooldown from 80/60/40 to 60/50/40 LVL 10 Left talent from +5 All Stats to -100 Desolate search radius Reality Now instantly applies one Spectral Dagger to target instead to enemies in 250 AOE around the target Now also applies one instance of Desolate based on its current level if the target is a lone target within 400 (300 with talent) radius Aghanim's Scepter upgrade: Reduced Haunt cooldown from 180 to 160 Mirana Elune's Arrows no longer instantly kills familiars Aghanim's Scepter upgrade: Now affects on Multishot Elune's Arrows Necrolyte Reaper's Scythe increased permanent HP regen from 1/2/3 to 2/4/6 LVL 25 Right talent from +0.5 Heartstopper Aura to +0.8 Heartstopper Aura Heartstopper Aura Aghanim's Scepter upgrade: Increased Heartstopper Aura self health regeneration as damage multiplier bonus 0.5 to 0.6 Techies LVL 20 Left talent from -15s Blast Off! Cooldown to -1.2s Land Mines Detonation delay LVL 15 Left talent from +100 Land Mines Damage to +100 Remote Mines Damage Land Mines Detonation delay decreased from 3 to 2 Damage from magical to pure (doesn't pierce spell immunity) Now deals only 50% damage against Roshan
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